![]() * There are no visual displays of how many gems, crystals or relics have been collected in each of the levels in the hub world, nor are the collected items shown to the player when they leave a level. * The central hub of the demo - which is also where the game starts - is a variant of Coco's VR Hub System, but without any of the chambers seen in the final game. ** 3 - Enter the Dragon (an earlier name for "Wizards and Lizards") There's a demo timer which kicks the player back to the title screen if it's idle for too long, and the only five playable levels are the following: * As a demo build, much of the game is not present. * The title screen and loading screens differ quite a bit from the final. * An E3 demo built over 4 months before the final game. CrashBandicootTheWrathOfCortexMay152001prototype
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